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MMOexp-POE: The Fun Build That Just Isn��t Worth |
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Chunzliu
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Gia nhập: 06/12/25 Trạng thái:
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Chủ đề: MMOexp-POE: The Fun Build That Just Isn��t WorthNgày gửi: Hôm qua lúc 08:44 |
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Today we're taking a deep dive into one of the strangest, most experimental, and absolutely most Path of Exile builds to come out of 3.27: a Cast on Crit Archmage Hierophant centered around the new Golden Charlatan Sword and enabled by one very unexpected item-Kisa's Grace.
At first glance, the combination feels impossible. Archmage requires massive unreserved mana to scale damage, Cast on Crit requires extremely high attack rates to keep proccing, and the new sword encourages nonstop shrine-infused spinning. Those mechanics don't naturally work together�� at least not without help POE currency. But with 3.27's new Foulborn items, one of them quietly solves the entire problem. Today, we break down how the build works, what it does well, why the damage ultimately falls short at high investment, and what you should know before you attempt to replicate it. How the Build Is Even Possible: Kisa's Grace and 100% Mana Cost Reduction The core issue with Cast on Crit Archmage is obvious: You cannot sustain 10+ casts per second with 600�C900 mana cost per trigger. Archmage no longer cares about skill cost-it only cares about unreserved mana. But Cast on Crit still respects the mana cost of the triggered skill. The solution? Reduce the mana cost to zero. Literally zero. And that's where Kisa's Grace enters the picture. The Key Components for Zero Cost Skills To reduce all mana costs to 0%, you stack: 50% reduced mana cost from Kisa's Grace 10% from the Mana Mastery 15% from the Dreamer wheel ~18% from Militant Faith (based on ~180 Devotion) 9% from Righteous Decree Altogether, these stack multiplicatively and push the total reduction to 100%, but with an important catch: The reduction from the Foulborn item refreshes every 2 seconds. When it expires, the next cast instantly consumes your entire 800+ mana pool, then resets to zero cost again. This mechanic is the glue that holds the build together. Without Kisa's Grace, the build simply does not function. With it, you can: Maintain 10+ attacks per second Trigger spells constantly with Cast on Crit Keep Archmage scaling because your unreserved mana pool remains huge The result is an extremely smooth playstyle�� at least on paper. Golden Charlatan Sword: The Spin-to-Win Centerpiece The new Golden Charlatan Sword adds a flashy new mapping flavor: automatically grabbing and carrying shrines as you move through maps. It creates a very satisfying feedback loop: Move fast Grab shrines Become stronger Move even faster Clear even harder For spin-to-win enjoyers, this sword feels amazing. It adds a layer of fun few weapons in POE can replicate. However, it does not directly solve any damage or scaling issues, which becomes important later. 30,000 Mana, 10 APS, Mageblood, and a Mirror-Tier Gear Setup�� and the Damage Is Still Mid Let's address the elephant in the room. With: 30,000 mana 10 attacks per second Very high critical chance Mageblood Triple-mod Headhunter clone helmet Mirror-tier body armor Near-perfect boots Golden Charlatan for shrine synergy ��you'd expect the build to absolutely delete screens and bosses alike. But in practice, the DPS is simply mid. The builder found several issues: 1. Accuracy Problems Even with major gear investment, accuracy was only around 3,000, but high-tier endgame mobs effectively require closer to 4,000+ for reliable crit consistency. 2. Missing Critical Multiplier Scaling Even with huge flat damage from Archmage, crit multi is still essential. The build simply doesn't get enough of it without sacrificing other key slots. 3. Spell Setup Not Ideal for Scaling The initial spell pairing was: Bladefall of Ch'Arrus Cast on Crit Blade Blast With 30k mana, Bladefall's frequency skyrockets-over 600% increased frequency-creating a huge "Christmas tree" effect with MTX. But visually impressive does not equal competitively strong. In testing, it performed similarly to: Ball Lightning of Orbiting ��which is a red flag when you're giving up six sockets for Bladefall of Ch'Arrus. 4. Clear Speed Good, Single Target Dependent on Arcane Cloak Bladefall of Ch'Arrus only kills well when Arcane Cloak is up. Without Arcane Cloak active: It cannot kill normal mobs reliably It feels extremely weak for the investment With Arcane Cloak active: You get a short burst of surprisingly good single-target damage But that uptime window is small This creates a "feast or famine" damage pattern. Testing Bladefall of Ch'Arrus as a Standalone Skill To evaluate the viability of the skill itself, the creator tested Bladefall of Ch'Arrus with no Cast on Crit support. The results: Without Arcane Cloak: The damage barely kills normal enemies.With Arcane Cloak: The damage becomes impressive, even shredding mini-bosses quickly. This led to an important conclusion: Bladefall of Ch'Arrus only becomes strong when given massive added base damage from Arcane Cloak. On an Archmage character without gem level scaling, the skill underperforms unless supported by strong active buffs. Mapping Performance: Fun but Not Efficient Here's where the build shines: Speed shrines Gloom shrines Acceleration shrines Permanent spin-to-win movement A pseudo-Headhunter effect through Inspired Learning The mapper used two Inspired Learning sockets (with no notables in range), creating a poor man's Headhunter while still keeping Mageblood equipped. The result is a mapping experience that is: Fun Fast Chaotic Shrine-powered Extremely satisfying If your goal is purely zooming around maps enjoying yourself, the build delivers. But if your goal is: Endgame bossing High-investment min-maxing Ubers Wave 30 Simulacrum T17 juiced mapping ��the build falls short. Defenses: 30,000 ES That Still Isn't Enough With this level of investment, you'd expect to feel nearly immortal. But several issues emerged: Lack of Additional Layers 30k Energy Shield is impressive, but without: 90% all res Melding of the Flesh Spell suppression Additional reduction or avoidance layers ��it breaks down extremely quickly in rippier content. High-Investment Builds Need High-Investment Defenses At this level of gear: Mageblood Mirror-tier armor Foulborn items Golden Charlatan Archmage stacking 30k mana ��the expectation is clear: the build should feel tanky and strong. Instead, it felt tanky only on paper. Ball Lightning of Orbiting: The "Why Didn't I Just��" Moment The builder discovered that switching to Ball Lightning of Orbiting resulted in: Similar or better single-target damage Far less socket pressure Easier gearing Less need to over-optimize accuracy A smoother, more consistent setup This raises the uncomfortable question: If a simple six-link outperforms a massive experimental setup, what's the point of the experiment? And the answer is: fun. Because Golden Charlatan is fun. Shrine stacking is fun. Spin-to-win Cast on Crit is fun. Just don't expect meta-breaking damage. Final Verdict: Fun, Unique, and Playable�� But Not Worth High Investment After extensive testing, the conclusion is clear: Pros Extremely fun mapping Shrine gameplay is addictive Zero mana cost Cast on Crit feels smooth High-speed spin-to-win experience Good use of quirky new Foulborn items Very high mana scaling potential Strong burst windows with Arcane Cloak Cons Damage is mediocre even at absurd investment Requires expensive gear to function Single target relies too heavily on Arcane Cloak Defenses fall apart in endgame content Accuracy and crit scaling are hard to perfect Simpler setups outperform it Recommended For: Players who want fun, stylish, off-meta setups Mappers who love shrines and spin-to-win gameplay Archmage enthusiasts who want to experiment with Foulborn items Not Recommended For: POE orbs for sale Uber farmers Top-end bossers Players expecting massive DPS for their investment Anyone chasing meta efficiency Conclusion The Cast on Crit Archmage Hierophant with Golden Charlatan is one of the most creative builds in 3.27-an experimental fusion of old Archmage mechanics, new Foulborn tech, and shrine-powered zoom gameplay. |
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